Summer Term 6- Programming B - Repetition in Games
This term, we will be extending our understanding of programming, using Scratch to create games and animations using repetition.
We will learn how to change the costumes of Sprites and extend our skills of using count-controlled loops and infinite loops to create different effects.
Lesson 1 - Using Loops to Create Shapes
This week we recapped on what we could remember about programming from our Spring Unit using Crumble Kits.
Next, we learned how the blocks work in Scratch and programmed our sprites to draw triangles and other shapes, using the pen down function.
Summer Term 5- Data and Information-Data Logging
This term in computing we will be looking at
how and why data is collected over time. Pupils will consider the senses that humans use to experience the environment and how computers can use special input devices called sensors to monitor the environment. We will collect data as well as access data captured over long periods of time. We will learn about and look at data points, data sets, and logging intervals. Pupils will spend time using a computer to review and analyse data.
Towards the end of the unit, learners will pose questions and then use data loggers to automatically collect the data needed to answer those questions.
Spring Term 4- Selection in Programming
This term we will be using Crumble Kits to learn about programming.
A Crumble is an electronics controller that connects to a computer using a USB cable. You can attach components like LEDs, buttons, and motors to the Crumble using crocodile leads, and you can program your Crumble using free software.
This unit links with electronics in the Science Curriculum and designing electrical components in projects in Design Technology.
We will learn:
to explain that a condition can only be true or false
that a count-controlled loop contains a condition
to compare a count-controlled loop with a condition-controlled loop
to explain that a condition-controlled loop will stop when a condition is met
to explain that when a condition is met, a loop will complete a cycle before it stops
to explain that selection can be used to branch the flow of a program
to explain that a loop can be used to repeatedly check whether a condition has been met
to explain the importance of instruction order in ‘if...then...else...’statements
Week 1 and 2
In the first two weeks we have learned the new vocabulary linked to the Crumble kits and programming software and been able to connect each component together correctly.
We used the Crumble Software to order blocks to create a variety of programs, which would light the Sparkles (LED's).
We really enjoyed this lesson and managed to change the time that the LED stayed on for a the colours that it changed to.
Here are some of us in action.
Week 3- Motors!
This week we incorporated two components into our Crumble circuits a Sparkle and a Motor.
We learned that we could program the motor to go in a forward or reverse direction and change the speed at which it spins.
We added a drawing of a person to the wheel, powered by the motor. Our aim today was to create a Disco Dancing person, who moved in time to a Disco lighting effect.
Spring Term 3- Online Safety
This term we will be learning how to stay safe online.
This week we learned what our' digital footprint' is. We discussed when we are and are not in control of of it and how we are responsible for keeping ourselves and our friends identities safe online.
Today we learned about creating secure passwords by using memorable information such as song lyrics or a famous quote, along with numbers and symbols.
Why not try using our system yourself?
Autumn Term 2- Creating Media-Audio Editing
This Term we will be using a program called 'Audacity' to create and edit our own audio files.
We will learn how to:
Autumn Term 1 Computing Systems and Networks
- The Internet
This term in computing, Pine Class are learning all about computer networks. So far we have learned what a Network is and how it connects to other networks, vis a network switch and routers.
In class we carried out an activity where we had to pass messages from one tables network to another using a router (a chosen child).
This week in computing we learned all about the World Wide Web.
We discussed what type of content we could include and find on web pages.
Here is what we agreed:
Today we learned about who owns the content of the World Wide Web.
To be successful we had to:
We looked at a variety of webites and used their URL's and features to decide who owned the content.